Step by step instructions for submitting Maya jobs with Qube!
Job Submission Details
This is the name of the job of the job so it can be easily identified in the Qube! UI.
Every job in Qube is assigned a numeric priority. Priority 1 is higher than priority 100. This is similar to 1st place, 2nd place, 3rd place, etc. The default priority assigned to a job is 9999.
Farm Concurrency CPUs
This is the number of copies of the application that will run at the same time across the network. The combination of "Instances=1" and "Max Instances=-1" means that this job will take as much of the farm as it can, and all jobs will share evenly across the farm.
On a 12 slot(core) machine running Maya if you set
"Instances" to 4
"Reservations" to "host.processors=3"
Qube! will open 4 sessions of Maya on the Worker(s) simultaneously, which may consume all slots/cores on a given Worker.
if you set
"Instances" to 1
"Reservations" to "host.processors=1+"
Qube will open 1 session of Maya on a Worker, consuming all slots/cores ("host.processors=1+" is used for all slots/cores).
Farm Concurrency Max
If resources are available, Qube! will spawn more than 'Instances' copies of the application, but no more than 'Max Instances'. The default of -1 means there is no maximum. If this is set to 0, then it won't spawn more than 'Instances' copies.
Threads per instance
Number of threads requested per instances.
Instances use all cores
This checkbox sets the instances to request all cores on a worker.
Frame range for the job (e.g 1-100, or 1-100x3, or 1,3,7,10). Most jobs require a frame range to execute on the Workers. You can set this range in a few different ways :
- "1-100" will just render the range between 1 and 100
- "1-100x3" will render every 3rd frame in the range 1 to 100; 1, 4, 7, ..., 94, 97, 100
- "1,3,7,10" will only render the selected frames 1,3,7,10
Range Execution Order
Order to render the items. (Ascending=1,2,3,4,5...,Descending=10,9,8...,Binary=first,middle,last...) You can set the order in which your frames are rendered. The drop down options are:
- "Ascending" - this will render the frames counting upwards from your start frame
- "Decending" - this will render the frames counting backwards from your end frame
- "Binary" - This will render the first, last, and middle frames of the range, then the middle frame of the first half and the middle frame of the second half, and so on. This is useful for sampling the frames in the sequence to make sure it is rendering correctly.
Number of times to retry a failed frame/job instance. The default value of -1 means don't retry.
Number of seconds between retries.
Explicit list of Worker hostnames that will be allowed to run the job (comma-separated).
Explicit list of Worker groups that will be allowed to run the job (comma-separated). Groups identify machines through some attribute they have, eg, a GPU, an amount of memory, a license to run a particular application, etc. Jobs cannot migrate from one group to another. See worker_groups.
Explicit list of Worker hostnames that are not allowed run the job (comma-separated).
Explicit list of Worker groups that are not allowed to run the job (comma-separated).
Clusters are non-overlapping sets of machines. Your job will run at the given priority in the given cluster. If that cluster is full, the job can run in a different cluster, but at lower priority. Clustering
Order to select Workers for running the job (comma-separated) [+ means ascending, - means descending].
Host Order is a way of telling the job how to select/order workers
Worker properties needed to be met for job to run on that Worker (comma-separated, expression-based). Click 'Browse' to choose from a list of Host Order Options.
Requirements is a way to tell the workers that this job needs specific properties to be present in order to run. The drop-down menu allows a choice of OS:
You can also add any other Worker properties via plain text. Some examples:
With integer values, you can use any numerical relationships, e.g. =, <, >, <=, >=. This won't work for string values or floating point values. Multiple requirements can also be combined with AND and OR (the symbols && and || will also work).
The 'Only 1 of a "kind" of job' checkbox will restrict a Worker to running only one instance with a matching "kind" field (see below). The prime example is After Effects, which will only allow a single instance of AE on a machine. Using this checkbox and the "Kind" field, you can restrict a Worker to only one running copy of After Effects, while still leaving the Worker's other slots available for other "kinds" of jobs.
Worker resources to reserve when running job (comma-separated, expression-based).
Reservations is a way to tell the workers that this job will reserve the specific resources for this job.
Restrict job to run only on specified clusters ("||"-separated) [+ means all below, * means at that level]. Click 'Browse' to choose from a list of Restrictions Options.
Restrictions is a way to tell the workers that this job can only run on specific clusters. You can choose more than one cluster in the list.
List of submission flag strings (comma separated).
Wait for specified jobs to complete before starting this job (comma-separated).
Email (job complete)
Send email on job completion (success or failure). Sends mail to the designated user.
Email (failed frames)
Sends mail to the designated user if frames fail.
Set initial state of job to "blocked".
Redirect and consolidate the job stderr stream to the stdout stream. Enable this if you would like to combine your logs into one stream.
Optional label to identify the job. Must be unique within a Job Process Group. This is most useful for submitting sets of dependent jobs, where you don't know in advance the job IDs to depend on, but you do know the labels.
Arbitrary typing information that can be used to identify the job. It is commonly used to make sure only one of this "kind" of job runs on a worker at the same time by setting the job's requirements to include "not (job.kind in host.duty.kind)". See How to restrict a host to only one instance of a given kind of job, but still allow other jobs
Job Process Group for logically organizing dependent jobs. Defaults to the jobid. Combination of "label" and "Process Group" must be unique for a job. See Process group labels
Kill the subjob process if running for the specified time (in seconds). Value of -1 means disabled. Use this if the acceptable instance/subjob spawn time is known.
Agenda (Frame) Timeout
Kill the agenda/frame if running for the specified time (in seconds). Value of -1 means disabled. Use this if you know how long frames should take, so that you can automatically kill those running long.
Users with 'Impersonate user' permissions may choose the name of another user to submit their jobs as.
Some executable (e.g. a script) that will run on the Worker before the job runs. If the pre-flight fails, the job will not run on this Worker, but will be moved to another. Useful for setting up environments, copying required images, checking the existence of fonts on the Worker, etc.
An executable that will run on the Worker after the job has finished on that Worker. If this fails, the instance is failed.
Some executable (e.g. a script) that will run on the Worker before the frame/work runs. If this fails, the frame/work will be marked as failed and rendering will be skipped. If there are retries configured, the frame/work will be treated according to those settings.
An executable that will run on the Worker after the frame/work runs. If this fails, the frame/work will be marked as failed, even if the render, itself, was succesful. If there are retries configured, the frame/work will be treated according to those settings.
Current Working Directory to use when running the job.
Environment variables override when running a job. You can specify key/value pairs of environment variables.
This is useful when you might need different settings for your render applications based on different departments or projects.
Set if the delay is used.
The job is blocked on the Supervisor until this day and time set via this widget.
Arbitrary accounting or project data (user-specified). This can be used for creating tags for your job.
You can add entries by typing in the drop-down window or select already created accounts from the drop-down.
See also Qube! Job Tags
Freeform text for making notes on this job. Add text about the job for future reference. Viewable in QubeUI.
Parameters Specific to Maya
Path to Maya scene (required). Browse for or enter manually the location of the scene file to be rendered. This is a required field for submission.
Important: Best practice is to ensure the scene file and all of its dependent files such as textures are on network storage accessible by the workers.
Path to Maya project directory. If you are submitting from Maya, this will be filled in for you. Otherwise, browse for or enter manually the location of the project directory.
Important: Best practice is to ensure the project directory and all of its dependent files such as textures are on network storage accessible by the workers.
List of cameras to use for render (space-separated). Choose from pre-populated list and or enter manually cameras to override scene settings.
List of layers to render (space-separated). Choose from pre populated and or enter manually layers to override scene settings.
Choose from drop down to override scene settings.
Choose from drop down to override scene settings
Number of threads each subjob should use. This is set for you if you set the Specific Thread Count above. Set to -1 to use the value of host.processors instead, 0 to use all cores on the Worker (if the renderer supports that).
Tick the box to ignore errors. This ignores error messages that are generated during the render that would otherwise cause frames to fail.
Distributed Rendering (Unimplimented)
Enable Distributed Rendering (mental ray satellite OR V-Ray DR). Choose from the drop down to override scene settings. See also Distributed Renders with mental ray or V-Ray
Maya Batch Executable
Browse for or specify the path to the maya executable file (mayabatch.exe for Windows), if you want to override the auto-detected default. In normal circumstances, this field should be left blank.
Important : Be aware that if you are submitting from one OS to another, the path to the executable will be different. Qube! will handle that if you leave this field blank.
Path to Maya output render directory. Browse to or manually enter the location of the output image file you wish to generate. You should never have to set this manually.
Important: Best practice is to ensure outputs are written to network storage accessible by the workers.
File name prefix
Image file name prefix overrides the Maya scene settings, eg in name.#.ext, name would be changed.
Choose from drop down to override the Maya scene settings, and position the frame numbers in the output file name.
Number of digits for frame number, e.g. using 4 would produce name.0001.ext.
Renumber start frame
The starting output image filename extension value. Enter the numeric value to override the Maya scene settings.
Renumber by frame
The output image filename extension step ('by' or increment) value. Enter the numeric value to override the Maya scene settings.
The string added at the end of the file name. Enter the file extension value to override scene settings.
Image width (pixels)
Image width. Enter the numeric value to override scene settings
Image height (pixels)
Image height. Enter the numeric value to override scene settings
Maintain aspect ratio
Maintain Aspect ratio. Select required option from drop down
Maintain ratio. Select required option from drop down
Pixels per inch
Resolution (Pixels/Inch). Enter the numeric value to override scene settings
Device Aspect Ratio
Device Aspect Ratio. Enter the numeric value to override scene settings
Pixel Aspect Ratio
Pixel Aspect Ratio. Enter the numeric value to override scene settings
The mel string to be executed before a scene is rendered. Enter the script string.
The mel string to be executed after a scene is rendered. Enter the script string.
The mel string to be executed before a render layer is rendered. Enter the script string.
The mel string to be executed after a render layer is rendered. Enter the script string.
The mel string to be executed before a frame is rendered. Enter the script string.
The mel string to be executed after a frame is rendered. Enter the script string.