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Maxwell Specific Parameters
maxwell path
The explicit path to Maxwell v2 executable on the Workers.
Enable CoOp Renders
Perform a cooperative render. Setting this to co-op will create a secondary MXIMerge job that combines the finished MXI's upon completion. Make sure you set the "Instances" parameter to more than 1, in the "Qube Job Basics" section above.
Coop Total SL
If CoOp rendering is selected above, this sets the sampling level for the final render, when the MXIs are all merged. Set to 0 to have all instances respect the value set in the "Sampling Level" box below.
Sampling Level
Override the render quality level set in the MXS.
Render Time Limit
Time (in minutes) that the renderer is allowed to run (per-frame), overrides the Time value saved in MXS.
Resume Rendering
Automatically resume the render if the MXI file exists.
MXS scene file
Tooltip - MXS scene to render.
Browse or enter manually the location of the scene file to be rendered. This is a required field for submission
Important: Best practise is to ensure the scene file and all of its dependant files such as textures are on network storage accessible by the workers.
outputImage
Tooltip - full path and name of the image file.
Browse or manually enter the location of the output image file you wish to generate
Important: Best practise is to ensure outputs are written to network storage accessible by the workers.
MXI output file
Tooltip - MXI output file containing information about the rendering process. It allows for resuming previously rendered image. If not specified, the MSI will use the same name and path as the MXS scene.
Browse or manually enter the location of the output MXI file you wish to generate
Important: Best practise is to ensure outputs are written to network storage accessible by the workers.
script
Tooltip - Load and run a given script.
Browse or manually enter the required scripts
Important: Best Practise is to ensure scripts are on network storage accessible by the workers
prescript
Tooltip - Load and run a given script.
Browse or manually enter the required prescripts
Important: Best Practise is to ensure scripts are on network storage accessible by the workers
postscript
Tooltip - Load and run a given script.
Browse or manually enter the required postscripts
Important: Best Practise is to ensure scripts are on network storage accessible by the workers
bitmaps
Tooltip - Set an alternative folder path for the bitmaps location. If "0", then will discard all the bitmaps.
Browse or manually enter the location of the bitmaps file you wish to generate
Important: Best practise is to ensure bitmaps are written to network storage accessible by the workers
overridemat
Tooltip - Override all materials in the scen using the material indicated in the path.
Browse or manually enter the location of the textures you wish to replace
Important: Best practise is to ensure textures are written to network storage accessible by the workers
curdir
Tooltip - Set the current directory of the OS. This could be useful for using relative paths for textures and other dependencies. Browse or manually enter the location of the current directory
dependencies
Tooltip - Set an alternative folder path for the dependencies location. Browse or manually enter the location of the required dependencies.
resume
Tooltip - Continue a render from a previously saved MXI file. To resume a previously rendered images and update the MXI file, this flag must be added. Browse or manually enter the location of the MXI file to be resumed
renameoutput
Tooltip - When this flag is used, Maxwell Render does not write the MXI file directly in the given output path; it write a temporary file and when the writing process finishes it renames it to the final path. Tick box to rename MXI file upon completion.
res
Tooltip - resolution override (WxH) Used for overriding the scenes resolution. IE: 800x600
region
Tooltip - type,x1,y1,x2,y2 : Specify if you want to render the full frame, a region, or blowup a region, specifying also the corrdinates of the rectangular marquee. Type is "full", "region", or "blowup". Used for specifying a specific region or section of the frame to render or enlarge.
depth
Tooltip - image depth Used to override scenes current image depth settings.
channels
Tooltip - specify channels layers that Maxwell will export (r,a,ao,s,m,i,z<min/max>) Click choices to override the export of channels layers.
channel
Tooltip - [channel_name],[on|off],[depth(8,16,32)],[format] : Different channels that can export and their format. All the parameters are optional except for the first one. Examples: channel:alpha,on,32,tif... channel:material... channel:object,off Used to override different channels that can export and their format. see tooltip for examples.
zmin
Tooltip - zmin value of the zbuffer channel Used to override the zmin values
zmax
Tooltip - zmax value of the zbuffer channel Used to override the zmax values
alphaopaque
Tooltip - Enable the opaque mode in alpha channel Tick box to enable
alphaembedded
Tooltip - Enable alpha embed Tick box to enable
embedded
Tooltip - Embeds the selected channel when the output format allows it Tick box to enable
channelsembedded
Tooltip - Enable/disable embedding all the channels as images layers if the format supports it Tick box to enable
color
Tooltip - set a color space Click choices to override the color space required
camera
Tooltip - camera to render (otherwise defauls to active camera) Used to override the chosen camera if multiple are available
defaultmat
Tooltip - Indicate the path to the default material
Used to override the path to the default materials
Important: Best practise is to ensure materials are on network storage accessible by the workers
burn
Tooltip - set the burn value Enter a number to override the burn value
gamma
Tooltip - Set the gamma value Enter a number to override the gamma value
pass
Tooltip - Set the render pass Choose the pass from the drop down box to override scene defaults
multilight
Tooltip - Enable multilight function storing an MSI file with separate information about the emitters Choose the required setting from the drop down box to override scene defaults
extractlights
Tooltip - Save each light in a separate file if Multilight is enabled Tick box to enable
devignetting
Tooltip - devignetting value Set numeric value to override scene defaults
scattering
Tooltip - scattering value Set numeric value to override scene defaults
displacement
Tooltip - Enable/disable the displacement calculations for the whole scene Tick box to enable and override scene defaults
dispersion
Tooltip - Enable/disable the dispersion calculations for the whole scene Tick box to enable and override scene defaults
motionblur
Tooltip - Enable/disable the motion blur calculations for the whole scene Tick box to enable and override scene defaults
dodevignetting
Tooltip - Tick box to enable and override scene defaults
doscattering
Tooltip - Enable the lens scattering for the renderer Tick box to enable and override scene defaults
verbose
Tooltip - Verbosity level. Choose the level of detail you would like the logs to provide
threads
Tooltip - number of threads to render with (0 means use maximum number). Enter a numeric value for the amount of threads to be spawned on the workers while processing this job
priority
Tooltip - Maxwell Renderer process priority Choose the required CPU priority for the job on the worker
slupdate
Tooltip - [seconds] Force the engine to refresh the sampling level info at the given ratio instead of doing it automatically. Enter a numeric value in seconds for refresh of sampling info
mintime
Tooltip - Set the time to impose a minimum time for saving MXI files to disk, like the new preference "Min.Time" Enter a numeric value in minutes for automatic saving of MXI files to disk
nomxi
Tooltip - Force Macwell Render not to save an MXI file but just the output image Tick Box to force Maxwell not to create MXI files while rendering
Internal(Range)
Tooltip - (internally set from range value) Frames to animate\nSequence of frames to render [format: A,B-C,D-E(frames)] enter a comma separated list of frames to internally set the range value
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