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    New in 6.4-4
    For applications/renderers that do not support setting the number of threads, using all cores while rendering (or changing that behavior, eg AfterEffects or 3dsMax), this section is not visible.

    Render on all Cores
    Checking this box means that only one job once this job is assigned to a machine, no more jobs or instances will be assigned to this worker at a time, and that job will use all the cores that are availablethe same machine until this job is complete. You might choose this if your renderer is capable of running multi-threaded, and it is licensed per machine, rather than per core or per process.
    Min Free Slots
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    know your render job is very memory intensive and shouldn't run alongside other jobs. Note: This option does not preempt any previously running instances on the worker, it only prevents additional instances from being assigned to this worker.

    Min Free Slots
    This is the number of slots that must be available on a worker in order for the worker to accept the job. For example, if you choose '1', a worker with 7 out of 8 cores already in use will still accept this job. However, if you were to choose '2', the same machine under the same circumstances would not accept the job.