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This is the documentation for an older version of Qube. The latest version of the documentation can be found here: Qube

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  • Make sure to turn on "Use Placeholder Objects" in the "Translator
    Options" rollout of the "Processing" tab.

  • Make sure to leave "Bucket Order" set to "Hilbert" in the "Options"
    section of the "Sampling Quality" rollout of the "Renderer" tab.

  • The following caveats inherent to DBRs also apply to DBR on Qube!

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Note

Contour shading does not work with distributed bucket rendering. 

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Note

 You cannot use distributed bucket rendering when you render to texture.

 

Also consult the 3dsmax reference's, "Distributed Bucket Rendering
Rollout (mental ray Renderer)" section for details.

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