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This is the documentation for an older version of Qube. The latest version of the documentation can be found here: Qube

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Perform a cooperative render. Make sure you set the "Instances" parameter to more than 1, in the "Qube Job Basics" section above

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titleMaxwell: Common Render Controls

Enable coOp Renders

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Setting this to co-op will create a secondary MXIMerge job that combines the finished MXI's upon completion

Coop Total SL

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(Cooperative Rendering only) - Final quality level for the coop render, when the MXIs are all merged. Set to 0 for all instances to respect the value set in the "Sampling Level" box below'

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If Co-op rendering is selected you can choose the Sampling level for the final render

Sampling Level

Tooltip - Quality level for the render, overrides Sampling value saved in MXS.

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Render Time Limit

Tooltip - Time (in minutes) that the renderer is allowed to run (per-frame), overrides Time value saved in MXS.

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Resume Rendering

Tooltip - automatically resume the render if the MXI file exists

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When this flag is used, Maxwell Render does not write the MXI file directly in the given output path; it write a temporary file and when the writing process finishes it renames it to the final path.

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titleMaxwell: Files

MXS scene file

Tooltip - MXS scene to render

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Browse or enter manually the location of the scene file to be rendered. This is a required field for submission

Important: Best practise is to ensure the scene file and all of its dependant files such as textures are on network storage accessible by the workers.

outputImage

Tooltip - full path and name of the image file.

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Browse or manually enter the location of the output image file you wish to generate

Important: Best practise is to ensure outputs are written to network storage accessible by the workers

MXI output file

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MXI output file containing information about the rendering process.  It allows for resuming previously rendered image.  If not specified, the MSI will use the same name and path as the MXS scene

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Browse or manually enter the location of the output MXI file you wish to generate

Important: Best practise is to ensure outputs are written to network storage accessible by the workers

script

Tooltip - Load and run a given script

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Browse or manually enter the required scripts

Important: Best Practise is to ensure scripts are on network storage accessible by the workers

prescript

Tooltip - Load and run a given script

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Browse or manually enter the required prescripts

Important: Best Practise is to ensure scripts are on network storage accessible by the workers

postscript

Tooltip - Load and run a given script

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Browse or manually enter the required postscripts

Important: Best Practise is to ensure scripts are on network storage accessible by the workers

bitmaps

Tooltip - Set an alternative folder path for the bitmaps location. If "0", then will discard all the bitmaps

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Browse or manually enter the location of the bitmaps file you wish to generate

Important: Best practise is to ensure bitmaps are written to network storage accessible by the workers

overridemat

Tooltip - Override all materials in the scen using the material indicated in the path

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Browse or manually enter the location of the textures you wish to replace

Important: Best practise is to ensure textures are written to network storage accessible by the workers

curdir

Tooltip - Set the current directory of the OS.  This could be useful for using relative paths for textures and other dependencies.

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placeholderBrowse or manually enter the location of the current directory

dependencies

Tooltip - Set an alternative folder path for the dependencies location.

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placeholderBrowse or manually enter the location of the required dependancies

resume

Tooltip - Continue a render from a previously saved MXI file. To resume a previously rendered images and update the MXI file, this flag must be added.

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placeholderBrowse or manually enter the location of the MXI file to be resumed

renameoutput

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enable tick box to rename MXI file upon completion


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titleMaxwell: Image

res

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region

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depth

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channels

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channel

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zmin

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zmax

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alphaopaque

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alphaembedded

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embedded

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channelsembedded

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color

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camera

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defaultmat

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burn

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gamma

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